Game Audio Engineer (C++) – REMOTE

Game Audio Engineer (C++) – REMOTE


  • Solid experience in multi-threaded and multi-core programming in C++. 
  • 2+ years systems level programming experience in C/C++.
  • Good understanding of performance optimization, code profiling.
  • Understanding/Experience in audio driver programming a big plus.
  • Strong analytical skills and problem solving attitude.


  • Experience in an agile working environment
  • Experience working in a remote team
  • Quantitative projects available online (github, blog posts, etc.)


  • Develop audio drivers and parts of proprietary audio engine SDK.
  • Develop highly efficient, maintainable, cross-platform code following the requirements specified.
  • Write automated tests and enhance the current test suite.
  • Optimize applications for speed and scalability.
  • Collaborate with other team members and stakeholders.
  • Take part in planning sessions and propose technical solutions.
  • In this remote senior role, you will be working relatively unsupervised, with clear goals, expectations and deliverables.

Start date:


Type of job:



Long term

Job Category: Audio Drivers Audio Engine C# Game Development
Job Type: Contract
Job Location: Remote (Anywhere)
Hourly Rate: $40 ~ $70 USD

Apply for this position

Allowed Type(s): .pdf, .doc, .docx